Take your draw creature function from the previous assignment and add a parameter for rotation. Use the value of that parameter to call the rotate(…) function so you can make your creature rotate. Remember to put the rotate(…) function after translate(…). From your draw function, animate the amount of rotation.
If you want to adapt BouncingCreatures for this that is fine. And probably best since there are a lot of activities to get through…
Name your sketch: RotatingCreatures
Go Back to Rotating Shapes